Example - rrJob_submitFile
Note:
You do not have to have all nodes in this file!
If you do not set any node, RR will simply use a default value.
There are only a few nodes actually required:
IsActive, SceneName, ImageFilename, Software
<rrJob_submitFile syntax_version="6.0">
<DeleteXML>1</DeleteXML>
<Job>
<IsActive> true </IsActive>
<Software> Softimage </Software>
<SceneName> \\bilbo\renderfarm\3D\To_Delete\Scenes\RR_rendertest.scn </SceneName>
<ImageFilename> \\bilbo\renderfarm\3D\Render_Pictures\<SceneFile>--Default_Pass1\Default_Pass1_Render.###.exr </ImageFilename>
</Job>
<Job>
<IsActive> true </IsActive>
<SceneName> \\bilbo\renderfarm\3D\To_Delete\Scenes\RR_rendertest.scn </SceneName>
<SceneDatabaseDir> \\bilbo\renderfarm\3D\To_Delete </SceneDatabaseDir>
<Camera> </Camera>
<Layer> Default_Pass1wer </Layer>
<Channel> </Channel>
<Software> Softimage </Software>
<Renderer> Mental Ray </Renderer>
<Version> 2010.1 </Version>
<RequiredLicenses> mental ray </RequiredLicenses>
<SeqStart> 1 </SeqStart>
<SeqEnd> 10 </SeqEnd>
<SeqStep> 1 </SeqStep>
<SeqFileOffset> 0 </SeqFileOffset>
<ImageWidth> 2500 </ImageWidth>
<ImageHeight> 1406 </ImageHeight>
<ImageFilename> \\bilbo\renderfarm\3D\Render_Pictures\<SceneFile>--Default_Pass1\Default_Pass1_Render.###.exr </ImageFilename>
<ImagePreNumberLetter> . </ImagePreNumberLetter>
<ImageFramePadding> 2 </ImageFramePadding>
<ImageSingleOutputFile> false </ImageSingleOutputFile>
<SceneOS> windows </SceneOS>
<LocalTexturesFile> </LocalTexturesFile>
<rrEnvFile> </rrEnvFile>
<OverrideIcon> myIcon.png </OverrideIcon>
<PreID> 1 </PreID>
<WaitForPreID> </WaitForPreID>
<WaitForPreID> </WaitForPreID>
<WaitForPreID> </WaitForPreID>
<CustomA> mycustomA </CustomA>
<CustomBlaBla> More Custom values </CustomBlaBla>
<CustomCamName> <UTF8ã?«ã?¡ã?©> </CustomCamName>
<ChannelFilename> \\bilbo\renderfarm\To_Delete\Render_Pictures\<SceneFile>\Specular\Specular. </ChannelFilename>
<ChannelExtension> .tif </ChannelExtension>
<ChannelFilename> \\bilbo\renderfarm\To_Delete\Render_Pictures\<SceneFile>\Shadow\Shadow. </ChannelFilename>
<ChannelExtension> .tif </ChannelExtension>
</Job>
<Job>
<IsActive> false </IsActive>
<SceneName> \\bilbo\renderfarm\3D\To_Delete\Scenes\RR_rendertest.scn </SceneName>
<SceneDatabaseDir> \\bilbo\renderfarm\3D\To_Delete </SceneDatabaseDir>
<Camera> </Camera>
<Layer> Default_Pass1wer </Layer>
<Channel> </Channel>
<Software> Softimage </Software>
<Renderer> Mental Ray </Renderer>
<Version> 2010.1 </Version>
<RequiredLicenses> mental ray </RequiredLicenses>
<SeqStart> 1 </SeqStart>
<SeqEnd> 10 </SeqEnd>
<SeqStep> 1 </SeqStep>
<SeqFileOffset> 0 </SeqFileOffset>
<ImageWidth> 2500 </ImageWidth>
<ImageHeight> 1406 </ImageHeight>
<ImageFilename> \\bilbo\renderfarm\3D\Render_Pictures\<SceneFile>--Default_Pass1\Default_Pass1_Render.###.exr </ImageFilename>
<ImagePreNumberLetter> . </ImagePreNumberLetter>
<ImageFramePadding> 2 </ImageFramePadding>
<ImageSingleOutputFile> false </ImageSingleOutputFile>
<OverrideImageFormat> </OverrideImageFormat>
<ImageExtension> .exr </ImageExtension>
<SceneOS> windows </SceneOS>
<LocalTexturesFile> </LocalTexturesFile>
<rrEnvFile> </rrEnvFile>
<OverrideIcon> </OverrideIcon>
<PreID> 2 </PreID>
<WaitForPreID> </WaitForPreID>
<WaitForPreID> </WaitForPreID>
<WaitForPreID> </WaitForPreID>
<CustomA> mycustomA </CustomA>
<CustomBlaBla> More Custom values </CustomBlaBla>
<CustomCamName> <UTF8ã?«ã?¡ã?©> </CustomCamName>
<ChannelFilename> \\bilbo\renderfarm\To_Delete\Render_Pictures\<SceneFile>\Specular\Specular. </ChannelFilename>
<ChannelExtension> .tif </ChannelExtension>
<ChannelFilename> \\bilbo\renderfarm\To_Delete\Render_Pictures\<SceneFile>\Shadow\Shadow. </ChannelFilename>
<ChannelExtension> .tif </ChannelExtension>
</Job>
</rrJob_submitFile>